What the letters mean
S and A are tools that solve more than one match problem with a clear trigger. B is strong when you place it well. C still needs a live test or has a known teammate downside. Movement ranks high because it helps attack and recovery. Rarity is not the scale.
S tier
Player decision Best when you can name the landing. Weak when the swing is for show.
Player decision Use it to beat a slide or take a ball you cannot sprint to.
A tier
Player decision Strong on a carrier or a last-line defender. Useless if you trigger it early.
Player decision A September 6 guide lists 4.7% and the word Epic. Another table reuses 4.7% as Rare. The match job is separate from that label.
Player decision Shoot the next touch that threatens the goal, then get the gun off left click before you pass.
B tier
Player decision Drop it in your third on their approach and leave yourself an outlet.
Player decision Place it on the shot, offset from the keeper's eyes.
C tier
Player decision Only on a run the other team is forced to take.
Player decision Test the target in practice before it earns a match slot.
